Mini Golf Returns to the Walker

Another year, another chance to putt through a maze of Brillo boxes

It’s kind of perfect that the artist-made 10-hole mini golf course is only steps away from Allen Ruppersberg’s exhibit that celebrates the “everyday ephemera.” The course kicks off with a hole humorously titled “Reflection of Choices” that requires players to roll their colorful golf ball down a ramp pronged with mirrored doohickeys, and watch as it bangs through an a very good looking version of the classic toss ‘n tumble carnival game.

Speaking of choices, the Walker’s choice to move the course back to the museum terrace is a welcomed change. Aside from the great views of the downtown skyline (hence the name, “Skyline Mini Golf”), the new location lets golfers roll through the museum’s summer air-conditioned exhibits before or after their tee time. It’s a great perk for art-enthusiasts who can use golf as a way to check out summer exhibits or just cool off in the museum’s air conditioning. 

Even better, mini golf on the terrace means you can drink beer and wine. Yes, the Walker does in fact sell beer, wine, soda, and concession stand food at the putt-putt “club house.” On a recent weekday, my friend and I putted around the terrace while the sun cast light over downtown skyline which made for a pretty great happy hour. 

A golfer tees off on the Walker’s light rail-themed hole 

Those who are considering a mid-day tee time should take note that the course is surrounded by the Walker’s metal and glass facade which is essentially an unintentional tanning booth. We’d recommend sunglasses and sunscreen. If you have kids, bring lots of water (the Walker sells bottled water for $3). It was 80 degrees outside when I played but felt 10 degrees warmer on the terrace.

In sum, mini golf at the Walker hasn’t really changed. The whole game takes about 25 minutes to play, providing there are limited crowds (likely you’ll have to wait 30 minutes). After playing 10 holes, you’ll be able to check out some of the Walker’s summer exhibits or stroll through the Minneapolis Sculpture Gardens. 

The final hole, “Don’t Blow It”, requires the player to aim the ball at a slot in a 7-foot tall gumball machine. The best shot requires you to hit the ball with enough force for it to air over the ramp and into the mouth of the gumball machine. Even if your ball lands in the gutter, you’ll feel like you’ve won—the Walker’s exhibits are only steps away.

You can find pricing, hours, and additional info here.